final timecoded performance rendered in unreal engine.
all loops were saved individually and taken into resolume arena where cues were patched to a midi keyboard. this allows for the capability of a live performance instead of timecoded visuals. i had fun playing around but i am not yet a professional vj.
Patching dmx lights from unreal engine in Chamsys magicq by connecting via art net.
Cue stacks are created to timecode different light sequences and trigger them sequentially based on the timecode values given. 2 cue stacks were created, 1 for lighting and 1 for lasers. this displays a more choreographed performance which could be applied to the real world if all of these lights were physically rigged in a venue.
block out and previz for scenes.